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Monitor and players

CPU, memory, disk and network of the server over 1 hour, 6 hours, 24 hours or 7 days, plus players for games with a player count. Hover for values; Table shows the numbers. It needs the monitor.view permission.

CPU, memory, network and player chartsCPU, memory, network and player charts

The server page’s tiles show the current values, including the network rate and disk use (also while the server is stopped).

For games with a player count (all catalogue games), the node asks the running game every 15 seconds. The server page shows a Players tile (with names when the game lists them), and the server list shows e.g. 3/20 players.

The node asks the game locally, so this works behind NAT and firewalls; the panel never contacts game servers.

Some games take commands over a remote console (RCON) instead of, or as well as, their console:

  • Commands typed in the console, sent by schedules or by the stop command go over RCON for games that need it (DayZ). They show in the console as [rcon] lines.
  • The node connects to the game locally; the RCON port doesn’t need to be reachable from outside.
  • Catalogue games with RCON: DayZ (BattlEye), Project Zomboid and Minecraft (when an RCON password is set).

Integrations can send RCON commands through the API.