The template editor
New game, or Edit / Duplicate on a game, opens the editor.


Sections
Section titled “Sections”- General: name, description, id
- Runtime: images, startup command, ready line, stop
- Ports by role
- Variables
- Config files
- Player count and Remote console (RCON)
- Console prompts
- Steam download and Workshop
- Install script
What each one means: Template format.
Live preview
Section titled “Live preview”While you edit, the preview checks the game and shows:
- whether the game is valid, and what’s wrong if not
- the startup command and the config values, as a new server would get them
- the YAML, to download, e.g. for a catalogue
Saving
Section titled “Saving”Saving increments the version only when something changed. Running servers use the new version from their next start; changes to the install apply on reinstall.
Testing a game
Section titled “Testing a game”Create a server from it on a node, ideally a test node:
- Watch the install’s output in the console.
- Start, and check that the ready line turns the server running.
- Check the ports with a game client, and the player count on the server page.
- Stop, and check that the stop command ends the server before its timeout.