Pterodactyl eggs
Games → Import: paste or upload a Pterodactyl or Pelican egg (JSON), or a template (YAML). The egg becomes a template:
| Egg | Template |
|---|---|
docker_images |
images (in order; the first is the default) |
startup, config.stop, config.startup.done |
startup, stop, readyPattern |
variables |
variables; *_PASS, *PASSWORD and *TOKEN become write-only secrets |
port variables (QUERY_PORT, RCON_PORT…) |
ports with roles, allocated by the panel |
config.files (properties, ini, json, yaml, file) |
configFiles, applied before every start |
scripts.installation |
install |
the eula feature |
a console prompt |
Tick Replace an existing game with the same id to import a new version of a game.
After the import
Section titled “After the import”- Open the game in the editor and check the ports: an egg names them only through variables, so check each role’s protocol.
- For games that need a Steam login, move the download from the install script to the
steamsection, so the panel’s Steam accounts and Steam Guard handling are used. - Eggs use Pterodactyl’s images. They work, as the panel gives containers the same environment (
SERVER_PORT,SERVER_MEMORY,STARTUP…).
Move a server from Pterodactyl
Section titled “Move a server from Pterodactyl”- In Pterodactyl, create a backup of the server and download it (a
.tar.gzof its folder). - Import the server’s egg here (above) or pick a game from the catalogue.
- Servers → New server, under Files:
- Install, then add files from a backup: a fresh install, then the archive’s files on top. Best when the game here differs from the egg (another version, other startup files): worlds, configs and plugins come over.
- Only the backup’s files: the archive is the whole server, nothing is installed.
- Choose Upload a .tar.gz archive and the downloaded file. It uploads after the server is created and is restored as soon as the install is done; it stays in the server’s backups.
- Copy the variables you changed in Pterodactyl (e.g. the server name, passwords) to the server’s Startup tab.
Files keep their permissions, so game binaries stay executable.